9.2 Serious games and gamification – Teaching in a Digital Age

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Last updated 10 novembro 2024
9.2 Serious games and gamification – Teaching in a Digital Age
9.2 Serious games and gamification – Teaching in a Digital Age
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9.2 Serious games and gamification – Teaching in a Digital Age
Teaching in a Digital Age - Second Edition
9.2 Serious games and gamification – Teaching in a Digital Age
Serious game design model for language learning in the cultural context
9.2 Serious games and gamification – Teaching in a Digital Age
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9.2 Serious games and gamification – Teaching in a Digital Age
Standardised effect sizes of the effectiveness of serious games on
9.2 Serious games and gamification – Teaching in a Digital Age
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9.2 Serious games and gamification – Teaching in a Digital Age
Learning Experience Journey Using Gamification & Serious Games - Ahmed Hossam, Gamification Consultant, Gamfed/Gampact
9.2 Serious games and gamification – Teaching in a Digital Age
Serious games: current uses and emergent trends
9.2 Serious games and gamification – Teaching in a Digital Age
Teaching in a Digital Age: Second Edition (2019)
9.2 Serious games and gamification – Teaching in a Digital Age
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