Mono - GDScript extends C# Script · Issue #38352 · godotengine

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Last updated 21 setembro 2024
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Problem with creating C# project with latest custom mono and godot build · Issue #24361 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
GDScript indention syntax mixed in the C# script as I indent · Issue #30054 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Introducing C# in Godot
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Vector2 constants bug with C# · Issue #33712 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
godot/modules/mono/csharp_script.cpp at master · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
C# Script Registration that use Generics can error out in the ScriptManagerBridge · Issue #79519 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Error MSB4236: The SDK 'Godot.NET.Sdk/4.1.1' specified could not be found. · Issue #81940 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Godot give error missing scripts_meta file when try to export without C# script. · Issue #35707 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Mono/C# project run failed due to assembly missing in Godot 3.2 · Issue #37633 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Mono - GDScript extends C# Script · Issue #38352 · godotengine/godot · GitHub

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