Lifestyle Gamification: How to Convert your Life into a Game - Yu-kai Chou
Por um escritor misterioso
Last updated 19 setembro 2024
This is the origin of the FD Lifestyle, living real life like a hardcore gamer, and I want to share it with people around to see if anyone wants to join in me in the passionate path of leveling up and completing cool quests that make a difference in this world. So in 10th grade, I was a hardcore Diablo II player. I would spend a lot of time figuring out how would I build my character, assign the right skill points, assemble a team, and conquer difficult quests. Then it came to a time where my friends started quitting the game and move on, so I quit too. I was in that transition phase between quitting a game and moving on to the next one, and I felt extremely empty. I spent thousands upon thousands of hours getting more experience, leveling up, getting more money, getting better gear, and now I have nothing. My account will be deleted after 3 months of inactivity, and a big part of my life is just gone. So I started to think, what kind of game can I play that a lot of people are playing, and people can’t just quit when they are bored? The conclusion I reached was: it’s pretty much the game of life. So, if I was my own RPG character, I wouldn’t stay in town all day, be idle, and walk back and forth back and forth. NO, I would go out and kill monsters, get more experience, level up, and conquer cool quests of course. So everyone is playing this game, but not everyone knows it and when they are still in town just being idle,(watching TV, partying, not doing much with life) I am already out there getting more experience, assigning important skill points, and leveling up. Then one day they will realize(out of college), they are playing this game too, and they need experience to level up, and by then I would probably be at level 16 or so. Ultimately, my goal is to be the strongest player in my field on my server. And you know how a high level player can help lower level people level up faster? That’s what I like to do too, get people that realize they are playing this game to level up to my level or even higher, and so we can help each other out in life(in FD, we call this Vertical Networking). So I want to be the strongest in my field, and team up with all the strongest in the other fields. together we can complete cool quests to solve problems that the real world face(global labor shortage of talent, inefficient market, global warming). In FD, we also call people who just want stability and comfort NPCs. NPCs become the environment instead of living passionately. They live everyday to support their existence and buying some cool stuff on the side. But why do you make money? You make money to increase the quality of life. But you spend so many hours in your life working anyway, that IS your quality of life, and it does not make sense for people to pay you a lot of money to suffer your entire life. It makes more sense to get paid a bit less, but to have your whole life do what you’re passionate about play for a living. So this is what I do. I work over 90 hours a week. I also play over 90 hours a week. People I have FDtized also spend a ridiculous amount of time trying to become a stronger player while accomplishing amazing things for their age. Because I feel like I have a better life than most people without necessarily being better in person, I want to bring the philosophy of combining work and play to people, whether through myself, my company culture, or the services/products that it provides. I want people to have fun when productive by doing what they are passionate about. I want those who are extreme in what they do(like hardcore gamers) to be extreme in what truly matters in this world. So for those who want to play their entire life and possibly become wealthy on the way, I welcome you to join my FD Lifestyle.
Pioneer of Gamification & Behavioral Design -Yu-kai Chou
Yu-kai Chou's Gamification Talk for QCommons (Christian Organization)
Cami Design
Essential Guide to Gamification Design in 2024 (+ Examples!)
Keynote at WGC 2015] Maturity in Gamification, a shift to White Hat Intrinsic Designs
Lifestyle Gamification - Yu-kai Chou
Yu-kai Chou - Founding Partner / Chief Creation Officer - The Octalysis Group
The 5 Steps to Making a Gamification System for Your Business
153. How to Guarantee Awesome Relationships (both personal and professional)
Episode 179: Gamifying Life and Beyond - Yu-kai Chou — Heroes of Reality
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