Unreal's Gameplay Ability System is at the heart of Atomic Heart - Unreal Engine

Por um escritor misterioso
Last updated 12 março 2025
Unreal's Gameplay Ability System is at the heart of Atomic Heart - Unreal  Engine
CTO Andrey Dyakov explains how developer Mundfish replaced their bespoke action filters system with GAS and shares how it benefited Atomic Heart’s development.
CTO Andrey Dyakov explains how developer Mundfish replaced their bespoke action filters system with GAS and shares how it benefited Atomic Heart’s development. 
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