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Last updated 10 novembro 2024
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Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model—developed using digital topographic data, digital terrain models, and CityGML 3D models—enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development.
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A Holistic Workflow for Semi-automated Object Extraction from Large-Scale Historical Maps
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Frontiers Monitoring Changes and Soil Characterization in Mangrove Forests of the United Arab Emirates Using the Canonical Correlation Forest Model by Multitemporal of Landsat Data
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IJGI, Free Full-Text
IJGI, Free Full-Text
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IJGI, Free Full-Text
IJGI, Free Full-Text
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IJGI, Free Full-Text
IJGI, Free Full-Text
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Full article: Evaluation efficiency of hybrid deep learning algorithms with neural network decision tree and boosting methods for predicting groundwater potential

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