Shader Cache is (Finally) Here!

Por um escritor misterioso
Last updated 11 novembro 2024
Shader Cache is (Finally) Here!
Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: project code name Salieri! While not a core function of emulation, this feature's addition to the emulator is a quantum leap forward in gameplay enjoyability for end users and one that a multitude have been earnestly requesting for many months (shader cache when???). What's the big deal about shader
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