Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly Translated Interview
Por um escritor misterioso
Last updated 20 março 2025

In a newly translated interview with Shigeru Miyamoto from the mid 90s, we now have some more insight into the development of the hugely influential Super Mario 64 and how the team tackled its then new 3D approach to platform games.

Newly-translated interview features Miyamoto talking Super Mario

The Shigeru Miyamoto Archive 2005-2009

Holism: the Wonderful Worlds of Super Mario 64 – Source Gaming

Super Mario News

Mario Creator Gets Candid on Difficulties of Making New Movie

1996 interview with Miyamoto, Super Mario 64 developers available

Franchise Festival #49: Mario (2D) – The Avocado

Super Mario 3D World Director Explains How He Was Inspired By

Nintendo's Guiding Spirit

The 64DREAM – December 1997 Interview: Shigesato Itoi and Shigeru

Bringing Super Mario to Life. Exploring the iconic artwork of

Super Mario 64 – 1996 Developer Interviews

Forgotten Interview With Miyamoto Sheds Light On A Classic Zelda
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