Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub

Por um escritor misterioso
Last updated 25 dezembro 2024
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Texture Filter - Picking Pixels - Game Development
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Solved) Road Textexture Problem
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Filtering (Texture Mapping) (OpenGL Programming)
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Anisotropic Filtering in Modern Game Engines, Is 16x AF still considered cheap?
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
graphics card - What's the difference between Bilinear, Trilinear, and Anisotropic texture filtering? - Arqade
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
graphics - How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality? - Game Development Stack Exchange
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Example 02.02: Texture filtering & MIP mapping
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Solved) Road Textexture Problem
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Solved) Road Textexture Problem
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
PC graphics options explained: Page 3

© 2014-2024 citytv24.com. All rights reserved.