Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op - Polygon

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Last updated 20 março 2025
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
FromSoftware’s new Elden Ring patch (version 1.07) adds separate damage scaling for PvP, making it easier for the developer to balance weapons, spells, skills, and incantations for players in single-player and competitive multiplayer.
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
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